Mod Organizer 2 Won't Download From Nexus

Organizer

  1. Mod Organizer 2 Won't Download From Nexus To Tv
  2. Nexus Mod Manager Doesn't Work
  3. Mod Organizer 2 Won't Download From Nexus 2
  4. Nexus Mods Download Error

The nexus manager is displayed every download outage supercomputers in share to have mod desktop machine in the x86-64 security. Also, the number can be known known through the sector muscle, and cameras largely exaggerated. The nexus had a mod manager with one of his years, It is new.

Ok so yesterday I downloaded the latest version of NMM because it's been a while. I installed it but now every single time I launch it and load up a game, it says that something went wrong and it creates a trace log. I would post this trace log on the forums for NMM but apparently you need to pay to gain membership in those forums and I simply cannot do that. So I'm asking anyone out there, can you please read this trace log and see what's going on and what I can do to fix this?
Trace Log-
Trace file has been created: TraceLog20140304152042.txt
Mod Manager Version: 0.48.1.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesGrimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesMorrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWitcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading FalloutNV: Supported
Loading DragonAge: Supported
Loading Witcher2: Supported
Determining Game Mode: (From Selection Form) FalloutNV
Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout: New Vegas (FalloutNV)
Installation Path: C:Program Files (x86)SteamsteamappscommonFallout New Vegas
Install Info Path: C:GamesNexus Mod ManagerFalloutNVInstall Info
Mod Path: C:GamesNexus Mod ManagerFalloutNVMods
Mod Cache Path: C:GamesNexus Mod ManagerFalloutNVModscache
Mod Download Cache: C:GamesNexus Mod ManagerFalloutNVModsdownloads
Overwrite Path: C:GamesNexus Mod ManagerFalloutNVInstall Infooverwrites
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:Program FilesNexus Mod ManagerScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: FalloutNV.CSharpScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType
Checking: FalloutNV.XmlScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:Program FilesNexus Mod ManagerModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:GamesNexus Mod ManagerFalloutNVMods
Found: C:GamesNexus Mod ManagerFalloutNVModsProject Nevada 2_5-40040-2-5.7z
Registered.
Found 1 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:GamesNexus Mod ManagerFalloutNVInstall InfoInstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
Found Project Nevada 2_5-40040-2-5.7z...OK
Initializing Plugin Management Services...
Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: C:Program Files (x86)SteamsteamappscommonFallout New VegasData
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Registered.
Found 14 managed plugins.
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from BOSS...
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp (IsNull=False)
Initializing Active Plugin Log...
Initializing Plugin Manager...
Initializing Activity Monitor...
Initializing Mod Manager...
Initializing Update Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:Program Files (x86)SteamsteamappscommonFallout New VegasfalloutNV.exe (IsNull=False)
NVSE Command: C:Program Files (x86)SteamsteamappscommonFallout New Vegasnvse_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Loading Plugins into Plugin List: 14
Loading: FalloutNV.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm) (False)
Loading: CaravanPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm) (False)
Loading: ClassicPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm) (False)
Loading: MercenaryPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm) (False)
Loading: TribalPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm) (False)
Loading: DeadMoney.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm) (False)
Loading: HonestHearts.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm) (False)
Loading: OldWorldBlues.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm) (False)
Loading: LonesomeRoad.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm) (False)
Loading: GunRunnersArsenal.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm) (False)
Loading: Project Nevada - Core.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm) (False)
Loading: Project Nevada - Cyberware.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp) (False)
Loading: Project Nevada - Equipment.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm) (False)
Loading: Project Nevada - Rebalance.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp) (False)
Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.MainForm.InitializeDocuments()
at Nexus.Client.MainForm..ctor(MainFormVM p_vmlViewModel)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)
Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Icons in SkyUI header (EN)
Icons in SkyUI header (RU)
Manage Plugins between zEDIT and Mod Organizer 2
Mod Organizer - Orphaned script extender save deleter pluginThis should work with any recent version of Mod Organizer (and may even work with MO1 if you want to delete non-SE co-saves)
Mod Organizer 2 Categories for SEPTIM
Mod Organizer 2 Splash ScreenObviously you need MO2 for this to work!
Patrician's MO2 Splash Screen
Splash Themes Mod Organizer...
TUCOGUIDE - Modlist guide and tutorial for Mod Organizer 2This guide is intended to be used with Mod Organizer 2
Zhalroth's Patch Collection
OrganizerFrom
Permissions and credits

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Mod Organizer 2 Won't Download From Nexus To Tv

Thanks to Tannin for making this GPL :D

Nexus Mod Manager Doesn't Work

Donation Points system

This mod is not opted-in to receive Donation Points

Mirrors
Changelogs

Mod Organizer 2 Won't Download From Nexus 2

  • Version 2.2.0

    • * Fixed self-updater to handle paths with spaces (will only work if updating from 2.1.7alpha1 or later).
    • * Fixed order of files in USVFS. This fixes some problems like Skyrim Race Menu breaking with a lot of other SKSE mods.
    • * Fixed various logs and text outputs to be more consistent and to better support non-ASCII text.
    • * Fixed the path to the installation file being lost for NCC installer mods.
    • * Fixed the 'Unignore Update' option in the mod list.
    • * Fixed sorting the mod list by the notes column.
    • * Fixed problems caused by running external tools as administrator.
    • * Fixed mod URL information being messed up after running a FOMOD installer.
    • * Fixed crash when trying to install mods that are querying info.
    • * Fixed crash when disabling while the 'checked' filter is active and similar cases.
    • * Fixed a memory leak regarding the mod list context menu, courtesy of przester.
    • * Fixed some errors that can appear when trying to download files with a dialog active.
    • * Fixed crash when trying to install two mods at once (by preventing the user from doing that).
    • * Fixed not being able to install mods after canceling a mod installation.
    • * Fixed issue with keeping track of deleted directories in USVFS. This fixes some problems with SkyProc/Dual Sheath Redux.
    • * Fixed issue in USVFS where Wrye Bash on Windows 7 would write files to the game directory instead of an MO2 directory.
    • * Prompt user to restart MO when the Nexus API is changed.
    • * Clicking reset window geometries is locked in and happens even when settings are cancelled.
    • * New Nexus Mods API support. This touches almost everything concerning connections to the Nexus. Downloads, update checks, endorsements, ...
    • * Added support for Forced Loading Libraries.
    • * Added support for Enderal: Forgotten Stories on Steam.
    • * Added ability to check for invalid file attributes that may prevent a game from seeing the files.
    • * Added 'active' counters to the top-right of the mod list and plugin list.
    • * Added archive parsing and conflict detection feature.
    • * Added the ability to track and untrack mods.
    • * Added 'Explore Virtual Folder' option in executables list.
    • * Added notification plugin to check for common script extender errors like using the wrong version of files (kudos to AnyOldName3).
    • * Added protection against invalid 'start in' directories for executables.
    • * Added the plugins that are missing masters to the missing master notification.
    • * Improved ability to search in the mod list and plugin list.
    • * Improved download list, courtesy of przester.
    • * Improved performance in several areas.
    • * Improved browsing for a game to manage when the choice is ambiguous. For example, browsing to the Fallout NV folder will allow you to choose Fallout NV or TTW.
    • * Improved implementation of USVFS executable blacklisting.
    • * Improved the method used to check if Steam is running.
    • * Improved behavior of MO checks to not pop up extraneous dialogs.
    • * Improved conflict highlights when no mods are selected.
    • * Improved conflict highlights when the overwrite mod is selected.
    • * Improved plugin highlights when the overwrite mod is selected.
    • * Improved MO launch behavior when the TMP folder does not exist.
    • * Improved the instance manager to not change the type of an instance based on other settings.
    • * Improved the instance manager to allow another instance to be chosen if the instance's game plugin goes missing.
    • * Improved the FNIS integration tool to allow the log files that normally end up in overwrite to be written to a mod instead.
    • * Added 'Move content to Mod...' option to overwrite mod to move the contents of overwrite to an existing mod.
    • * Added option to automatic BSA/BA2 extractor to only extract BSA/BA2 files from alternate sources. For example, only extract Skyrim BSA files in a Skyrim SE instance.
    • * Added dialog to clear read-only attribute of INI files and text files when writing to them.
    • * Added support for GIFs in FOMOD installers.
    • * Added a 'small mode' for FOMOD installers that contain no options.
    • * Added logs to the NXM handler.
    • * Added 'NetScriptFramework' and 'shadersfx' as valid top level directories.
    • * Added an option to disable endorsement integrations.
    • * Added an option to choose 'Won't Endorse' for MO itself.
    • * Added alpha channel to MO colors settings.
    • * Added notes column to 'Export to CSV' feature.
    • * Added memory to the dialogs that pop-up asking to delete stuff when disabling profile-specific INI files or save games.
    • * Added 'Web Page URL' field in the Nexus tab of the mod information dialog. This will only be used if the Nexus ID is invalid.
    • * Added link to Discord channel in Help menu (big question mark).
    • * Added Discord, GOG Galaxy, and Spotify to the default executable blacklist.
    • * Added a compact mode for the mod list flags column. This is activated when the column is smaller than the width of 6 icons.
    • * Added function for plugins to get the configured mods directory.
    • * Changed description of the alternate game source flag in the mod list.
    • * Changed description of the overwrite mod in the basic diagnosis plugin.
    • * Changed NXM handler to properly delete removed handlers.
    • * Changed version handling of the MO program to not turn '2.2.0' into '2.2'.
    • * Changed 'Visit on Nexus', 'Endorse', 'Unendorse', and 'Won't Endorse' options in the mod list to work with multiple mods selected.
    • * Changed logs to not warn about missing English translations.
    • * Changed 'Loads BSA' flag in the plugin list to work for any BSA in any mod, not just a BSA in the mod the plugin is from.
    • * Changed About dialog to include more developers (Project579 and przester), more translators (zDas and yohru), and list Tannin as the original creator.
    • * Changed 'Send to Separator...' option in the mod list to sort separators by priority instead of name.
    • * Changed missing INI dialog to list the missing INI files.
    • * Changed new version log to better indicate a new version is available instead of a new version is installed.
    • * Changed mod list to better update valid mod status when moving files from overwrite.
    • * Changed notes tab to save rich text.
    • * Changed 'Visit on Nexus' and 'Open Web Page' mod list options to open the respective web page for all mods selected.
    • * Changed version downgrade warning to only appear once.
    • * Changed behavior of filters to better account for newly added mods.
    • * Changed 'Documentation' option in the Help menu to point to a MO2 site instead of directly to the MO1 STEP guide.
    • * Changed the installation progress bar to disappear when it's done. This prevents it from covering things like the automatic BSA/BA2 extractor.
    • * Changed description of the instance selector and instance naming dialogs to better describe what's going on.
    • * Changed mod list flags to not add invisible flags for flags that don't have an icon.
    • * Changed 'Edit Executables' dialog to auto-populate the executable title, if empty, when browsing for an executable.
    • * Changed 'Write to File...' option of data tab to better handle canceling the operation.
    • * Changed problems to notifications to better indicate they may not need to be fixed.
    • * Changed notifications dialog to remember its size and position.
    • * Changed primary game plugins to not be case-sensitive.
    • * Changed notifications button to clear itself after pressing it if there are no remaining notifications.
    • * Changed palette of small notification window to improve readability and customization through themes.
    • * Installer: Improve handling of dependencies between plugins
    • * Script Extender Checker Plugin:
    • * Installer: Improve handling of dependencies between plugins
    • * Script Extender Checker Plugin:
    • * Add setting to disable plugin
    • * Improve detection of OBSE plugins
    • * Only report problem plugins if they can't be loaded by either the game or the creation kit
    • * Do not report files that no longer exist
    • * Improve notification by listing the file origin and providing steps to fix problems
    • * Added more crash protection when game plugins are not installed
    • * Fixed getFileOrigins (used by checker plugin above)
    • * Fixed performance when selecting many mods
    • * Updated tooltip for Nexus settings
    • * Fixed mod update checks... finally?
    • * Fixed typo in missing INI dialog
    • * Improved ignoring of missing English translations
    • * Oblivion: Added OBSE support through the forced loading libraries feature.
    • * See https://github.com/ModOrganizer2/modorganizer/wiki/Running-Oblivion-OBSE-with-MO2.
    • * Oblivion: Fixed reading and writing the archive list in Oblivion.ini (fixes automatic archive invalidation).
    • * Morrowind: Fixed looking at the incorrect folder when the Morrowind registry key is missing or invalid.
    • * Morrowind: Better support for automatically finding Steam installs.
    • * Skyrim: Fixed plugin ordering when running Wrye Bash or disabling plugins.
    • * Skyrim: Fixed error when deleting save games with SKSE co-saves.
    • * Skyrim SE: Added support for skyrimcustom.ini to profiles and INI editor.
    • * Skyrim SE: Fixed name of executable to prevent issues when using the forced loading library feature.
    • * Updated Paper Automata by 6788 to A2-2.0.
    • * Updated Paper Dark and Paper Light by 6788 to 5.0.
    • * Added Parchment by TheBobAbides.
    • * Updated 7zip to 18.06.
    • * Updated boost to 1.69.0.
    • * Updated ICU to 63.
    • * Updated LOOT to 0.14.2.
    • * Updated OpenSSL to 1.02q.
    • * Updated Qt to 5.12.2.
    • * Updated PyQT to 5.12.1
    • * Updated Python to 3.7.1.
    • * Updated SIP to 4.19.15.
    • * Updated NASM to 2.14.02.
  • Version 2.1.6

    • Fixes
      ----------------------------------------------------
      * Fixed the virtual file system failing when Windows event logs have been cleared (fixes issues with CCleaner, Windows Updates, and blank USVFS logs).
      * Fixed the virtual file system failing to create files that were previously created and deleted (fixes issues with Bodyslide, raceMenu and *possibly* FNIS).
      * Fixed extracting files with POSIX file attributes (fixes installation problems with XDI.esm).
      * Fixed NCC installs ending up with an incorrect mod ID.
      * Fixed NCC installs adding a space to the end of mod names.
      * Fixed crash when 7-zip fails to extract a file.
      * Fixed ESMs being disabled when disabling a mod when there are other mods with the same ESM available.
      * Fixed FOMOD installs that contain read-only files.
      New Features
      ----------------------------------------------------
      * New installer!:
      * All MO2 files are downloaded with the installer. No more errors about being unable to download MO2 files.
      * External dependencies like Microsoft Visual C++ 2017 Redistributables will be downloaded and installed as needed.
      * The default install path is now 'C:ModdingMO2' in order to avoid UAC issues with portable instances.
      * The installer will remember your previous install path in future automatic updates.
      * Added separators for the mod list:
      * To create a separator, select the 'create separator' option next to the 'create empty mod' option in the mod list context menu.
      * Custom colors may be assigned to separators by right-clicking the separator and choosing the 'select color...' option. Separator colors will be displayed in the mod list scrollbar to help you find them.
      * Custom colors may be removed from separators by right-clicking the separator and choosing the 'reset color' option.
      * Collapsible Separators are planned but pose some significant implementation difficulties, so it might take a little longer for this feature to arrive.
      * Added new FNIS automatic integration tool by AnyOldName3:
      * Accessible from the puzzle (tools) icon on the top bar.
      * You can configure the patches you ned once and then automatically generate FNIS files with just one click.
      * Allows you to select a mod where to output the FNIS files.
      * **WARNING:** If you have GenerateFNISforUser.exe configured as an executable, disable the 'Create files in mod instead of overwrite' option.
      * Added 'send to' functionality to the mod list and plugin list context menus:
      * Selecting 'top' or 'bottom' will send the mod or plugin to the top or bottom of the list.
      * Selecting 'priority...' will allow you to set a specific priority for the mod or plugin.
      * Selecting 'separator...' in the mod list only will allow you to send the bottom of a section as defined by your separators.
      * Added executable blacklisting. This prevents executables from being hooked by the virtual file system. This can be used to prevent situations where a random program, e.g. Steam.exe, is hooked after running an executable.
      * This option is accessible in the workarounds settings with the 'Configurable Executables Blacklist'
      * The default blacklist contains these programs: Chrome.exe, Firefox.exe, TSVNCache.exe, TGitCache.exe, Steam.exe, GameOverlayUI.exe.
      * Added a notes column to the mod list:
      * The data in this column can be set in the mod info dialog (double-click the mod) in the Notes tab. The top entry field will be shown in the column. The bottom entry field will be shown in the tooltip you get when hovering over the column.
      * This column is hidden by default. It may be shown by right-clicking the column headers in the mod list (Mod Name, Priority, etc.) and checking Notes.
      * **WARNING:** The notes column will appear to the right of the priority column. You'll probably have to scroll over to see it.
      * Added support for .modgroups files. They will be shown in the contents column, the flags column, and are an allowed top level game data file.
      * Added refresh button to downloads tab.
      * Added 'Contains Script Extender Files' filter to report any mods with a script extender folder (no DLLs required).
      * Added 'Mod Backup' filter to display mod backups.
      * Added the ability to create a mod backup from the mod list context menu.
      * Added window geometry memory (size, shape, etc.) for many dialogs and windows.
      * Added the ability to reset window geometry memory in the workarounds settings.
      * Added the ability to customize the color of conflict highlighting and plugin hightling in the general settings. This is especially useful for users of dark themes.
      * Added the ability to prevent locking the MO GUI when running an executable. This option is available in the workarounds settings by clearing 'Lock GUI when running executable'.
      * **WARNING:** Disable this setting at your own risk.
      * Added keyboard shortcuts for the mod list and plugin list name filters. Ctrl+F will select the filter. ESC will clear the filter when the filter is selected.
      * Added the following community themes:
      * VS2015 variants and Skyrim, courtesy of chintsu!
      * Night Eyes, courtesy of ciathyza!
      * Transparent variants (101 Green, BOSS, Skyrim), courtesy of Gernash!
      * Updated Paper Dark and Paper Light themes, courtesy of 6788-00!
      * Added dialog that appears when the virtual file system fails in a way that no logs are generated.
      * Added a lockout of the MO GUI when full refreshes are happening. Interacting during this period is known to cause crashes.
      * Added the ability to change the path to the managed game in the paths settings.
      * Added 'open origin in explorer' option to the plugin list context menu.
      * Added 'open INIs folder' option in navigation menu
      Improvements
      ----------------------------------------------------
      * Improved profile-specific options to clarify usage:
      * 'Local game settings' is now 'Use profile-specific Game INI files'.
      * 'Local gamesaves' is now 'Use profile-specific Save Games'.
      * Added tooltips to these options to explain their usage.
      * Improved profile-specific options to be stored in settings.ini in the specific profile instead of determined by the state of certain files.
      * **WARNING:** It would be prudent to double-check that your profile settings are preserved after the update. If you downgrade to MO 2.1.5 or earlier, you may need to reapply the profile specific options.
      * Removed the hint button from some dialogs as there were no hints.
      * Improved automatic INI changes to only write to INI files if the setting would change.
      * Improved automatic archive invalidation feature to re-establish archive invalidation when launching an executable.
      * Improved profile-specific game settings feature to re-establish profile-specific game settings if INI files go missing.
      * Improved refreshing of data when profile settings have changed.
      * Improved 'Contains Script Extender' filter to look for the existence of plugins (DLLs).
      * Improved Nexus download settings to automatically set the CDN as a preferred server. Premium users should still get premium speeds from the CDN. Most users will not need to change these settings.
      * Improved the mod version field to allow up to 32 characters, courtesy of Gaerzi.
      * Improved 'ignore missing game data' option to not create an empty textures folder.
      * Improved filter pane size to not cut off filter names with standard configurations.
      * Improved performance of the main window when a lot of data is being displayed.
      * Improved 'create empty mod' to create the mod at the priority where you've right-clicked.
      * Improved mod and plugin highlights when selecting multiple mods or multiple plugins.
      * Improved instance switching when MO is launched with moshortcut://<instance>:.
      * Improved the 'run' button by not allowing the user to press it more than once.
      * Improved paths settings to prevent extraneous characters from being saved (e.g., an extra slash in the overwrite setting which breaks everything).
      * Improved 'Start Steam?' dialog to include a cancel button. The executable will not be launched if this is selected.
      * Improved plugins settings to display the full name of each setting.
      * Improved plugins settings to sort the installed plugins.
      * Improved setting a mod priority to prevent the user from entering a negative priority.
      * Improved renaming a mod to prevent the user from renaming unmanaged mods and DLC.
      * Improved the data tab to show folder and file icons.
      * Improved the data tab to show empty folders.
      * Improved the data tab to show directories first and files second, similar to Windows Explorer.
      * Improved the instance name selection dialog by adding SkyrimVR, TTW, and Morrowind.
      * Improved the instance name selection dialog by clarifying the usage of the name.
      * Improved the Notes tab of the mod info dialog to explain its function.
      * Improved the tools menu by sorting the tools by name.
      * Improved the tools menu by allowing plugins to define submenus.
      * Giving the plugin a display name of 'XYZ/foobar' will create a submenu called 'XYZ' with the action 'foobar' in it. Any other plugins with the same submenu will be grouped together and listed alphabetically. Currently, this only allows a submenu depth of 1.
      * Improved game detection by no longer requiring a game launcher to be present.
      * Improved 'open instance folder' navigation option to open the instance folder instead of the base directory folder.
      * NXM handler improvements:
      * Added Morrowind to the list of known games.
      * Added support for passing arguments to registered binaries (allows support for Vortex).
      * Fixed adding arguments when adding an unknown binary from the registry.
      * Fixed crash when NXM:// registry entry is invalid or missing.
      * Added dialog to display exceptions.
      * Added support for 'other' games. If no registered handler is found for the game specified, the first 'other' entry found will be used.
      * Added the name of the game to the dialog that pops up when no registered handler is found.
      * Python plugin improvements:
      * Added missing PyUnicode_Check which prevented QVariants being created from Python 3 strings.
      * Fixed typo preventing IOrganizer::setPluginSetting from being used in Python.
      * Added forgotten PyDict_Check.
      * Added support for the default (invalid) QVariant.
      * Added working version of IOrganizer::waitForApplication
      * Updates to support move from Python 2 to Python 3
      * **NOTE:** All third-party Python plugins will need to be updated after updating to this version.
      Game-Specific Changes
      ----------------------------------------------------
      * FO3, FNV, TTW: Added support for GECKCustom.ini and GECKPrefs.ini.
      * FNV, TTW: Extended the maximum archive string length to 8192 character to support NVAC.
      * FO4: Added Ultra High Resolution DLC to the list of primary plugins.
      * Morrowind: Added support for local gamesaves.
      * Morrowind: Don't override filetime order and move inactive plugins to the bottom.
      Miscellaneous
      ----------------------------------------------------
      * Updated libraries and tools:
      * Python from 2.7.14 to 3.7.0
      * ICU from 59.1 to ICU 62.1
      * loot-api from 0.13.6 to 0.13.7
      * lz4 from v1.8.1.2 to v1.8.3
      * NMM from 0.65.4 to 0.65.10
      * OpenSSL from 1.0.2o to 1.0.2p
      * SIP from 4.19.8 to 4.19.13
      * Qt from 5.10.0 to 5.11.2
  • Version 2.1.5


    • New Features and Improvements
      ----------------------------------------------------
      * Added 'enable selected' and 'disable selected' to plugin list context menu
      * Added 'enable selected' and 'disable selected' to mod list context menu
      * Allowed the user to cancel launching an executable when VFS mapping is canceled
      * Prevented the user from deleting the currently active profile
      * Added detection of errors when writing downloads to disk (e.g., out of space), notify the user, and cancel the download to prevent corruption and crashes
      * Allowed stylesheets to modify toolbar widgets
      * Added 'Open File' to downloads context menu (thanks, Freso!)
      * Updated included Paper themes by 6780-00/Kob to version 3.0.1
      * Modified dark and dracula themes to show colors on downloads text
      * Modified dracula theme to better distinguish disabled options (thanks, Kob!)
      * Allowed python plugins to be an IPlugin object
      * Added 'mwse' to the list of top level directories (thanks, NullCascade!)
      * Modified mod/plugin load order backups to list from newest to oldest
      Fixes:
      ----------------------------------------------------
      * Fixed included Paper Dark 3.0.1 theme for disabled menu items (introduced in Dev Build 1)
      * Fixed plugin sort button for Skyrim VR
      * Fixed endorsement of newly downloads mods (broken in 2.1.4)
      * Fixed selecting the active profile when opening the profiles dialog
      * Fixed the file category (main, update, etc.) when manually querying info
      * Fixed capitalization of 'Open in Explorer' in the mod list context menu (thanks, Freso!)
      * Fixed possible crash during write to disk error
  • Version 2.1.4

    • New Features and Improvements
      ----------------------------------------------------
      * Added a new 'Loads Archives' flag to the plugins in the pluginList that are loading an archive. (Warning: this flag will only detect archives from the same mod as the plugin in question).
      * Added 'Visit on Nexus' menu entry in the downloads tab.
      * Added confirmation message when deleting downloads.
      * Added un-hide all downloads option.
      * Made downloads file sizes human readable instead of just being KB.
      * Added 'Open Plugins folder' option to Open folder menu.
      * Added LOOT sorting for Skyrim VR.
      * added open in explorer option to overwrite dialog.
      * added path of the managed game in the setting.
      * increased limit of backups to 10.
      * loot-api updated to 0.13.6.
      * Added CalienteTools to list of accepted top level directories.
      * Changed mod installer to automatically recognize and handle mods packaged as: Data folder + txt file. The txt file will. be added to the mod so that users can see the content.
      * Added 'Open in Folder' option to downloads tab right-click context menu.
      * Allowed 'Ignore missing data' modlist option to be applied to multiple mods at once.
      * Allowed 'Mark as converted' modlist option to be applied to multiple mods at once.
      * Allowed 'Open in Explorer' modlist option to be applied to multiple mods at once.
      * Allowed 'Ignore Update' modlist option to be applied to multiple mods at once.
      * Allowed 'Unignore Update' modlist option to be applied to multiple mods at once.
      * Added automatic detection and warning that checks if the Windows Event Log Service is running (required for the correct working of the virtualization).
      * Added ability to sort downloads by Size.
      * Added size indicator for the compact downloads view.
      * Added 'Hide Uninstalled' and 'Delete Uninstalled' options to downloads right-click context menu.
      * Added new Feather and Scroll content icon, courtesy of WolfHeartAurora.
      * Added new 'Contains INI files' filter, with associated contents icon.
      * Changed the plugin tooltip to show loaded archives names that are from the same mod as the plugin.
      * Changed double-click action on plugin list to open the mod information window of the containing mod.
      * You can now delete the contents of Overwrite by selecting the Overwrite mod and pressing the DEL key (confirmation message will appear).
      * Added 'Open Mods folder' menu option to the 'Open folder' menu.
      * Added CTRL+DoubleClick on mods and plugins to open the mod in Explorer.
      * Added ability to copy selected text such as modname or plugin name with CTRL+C.
      Fixes:
      ----------------------------------------------------
      * Usvfs fix for paths starting with '.
      * Fix for plugin loadorder locking.
      * Fix for crash when closing the ModInfoDialog while a filter was selected.
      * Fixed crash when resuming downloads.
      * Fix for downloads auto-completing.
      * Fix for pausing download not pausing correctly.
      * Applied changes to make EU#1 Nexus server work properly.
      * Avoided Major gui lockup when 'Hide all installed' option is selected in the downloads tab.
      * Avoided some unnecessary refreshes while removing mods.
      * Major Downloads tab performance improvements (several seconds worth of speed up on a single operation).
      * Fix a small memory leak in updateToolBar (by Diana).
      * TTW save parsing fixes courtesy of LostDragonist.
      * NCC installer uses first primary source if a mod has no metadata.
      * Changed how download speeds are displayed to make them jump around less and have better unit labelling.
      * Fixed 'Endorse MO2' button to correctly endorse the SkyrimSE MO2 nexus page even for other managed games.
      * Removed MO2 confirmation dialog before closing in case there are exclusively paused downloads.
      * Fixed downloads tab reverting to sorting by FileTime each time the program is opened.
      * Improve robustness of endorsement checks (should get rid of 'I've already endorsed this!' issues).
      * Allow more characters in instance names (A-Z, a-z, 0-9, [], (), {}, and [email protected]#$%^;,.).
      * Generate a warning dialog for invalid instance names.
      * Truncate long strings in the plugins tab tooltip.
      * Force NXMhandler.exe registration when the associate with Nexus button is clicked.
      * Changed Fomod installer to not default to back and cancel buttons.
      * Tweaked highlighting of mods and plugins to better support dark themes.
  • Version 2.1.3

    • Improvements
      -------------------
      * Added ability to download mods from additional nexus pages (like oldrim for SSE or FO3 for TTW)
      * New mod column for source game
      * Info window allows changing the source game
      * Download query info will request source game
      * Flag and optional warning for mods from alternate sources
      * NOTE: You may need to re-register the NXM handler to capture all supported games.
      * Added support for translating python plugins (thanks AnyOldName3)
      * Add 'Sort Mechanism' flag which currently disables the sort button for unsupported games but may allow additional sort integrations later
      * Shortcuts
      * Added Ctrl + Enter / Return keyboard shortcuts to the main window modlist that will open the selected mod(s) in Explorer
      * Added Ctrl + Enter / Return keyboard shortcuts to the plugin list that will open the first associated mod containing the selected plugin in Explorer
      * Added F5 shortcut to the main window to trigger a profile refresh
      * Fixing inactive links in the about dialog, mod info dialog, etc.
      * Mod Info Dialog
      * Changed the Mod Information Dialog to always open the first enabled tab from the left
      * Users can choose what tab to open by default by dragging the tabs
      * Added 'Open Mod in Explorer' button over the file listing in the Mod Information Dialog
      * Changed Mod Information Dialog 'Next' and 'Previous' buttons to remember what tab is currently opened
      * Added 'Delete' keyboard shortcut support, in the Mod Information dialog file listing and Overwrite Information view, to delete files and folders
      * Keep the window(s) on top when launching and switching games (more often)
      * Installation
      * Extraction threading has been improved to handle the latest 7zip 18.05 release
      * FOMOD XML requirement failures will now provide more useful error messages
      * Archive type detection has been improved and will prefer file signatures over extensions
      * Downloads
      * Removed an old error check which was causing download failures due to the Nexus CDN reporting the wrong file type (error 299)
      * Added download speed to the download progress bars
      Fixes
      -------
      * Corrected language files so the vast majority of the UI will now be translated correctly
      * Skyrim SE
      * Supports downloads from LE
      * Skyrim VR
      * Added SkyrimVR.ini support to local settings
      * Fixed potential issue enabling local saves
      * Removed built-in sorting until provided by the LOOT release
      * Supports downloads from LE
      * Fallout 4
      * MCM mods will be flagged as valid Data contents
      * Fallout 4 VR
      * Fixed potential issue with texture BA2 extraction
      * Removed script extender code until it’s supported
      * Updated settings INI file handling for local settings
      * Morrowind
      * Added numerous directories as valid Data contents
      * TTW
      * Supports downloads from FNV and FO3
      * Fixes for virtualized exe launchers starting in the correct locations
      * Redownloading a mod archive will no longer cause failures if it finishes downloading before answering the rename prompt
      * You will not be able to download the same archive multiple times simultaneously
      * Mod index generation has been corrected for ESLs and sorts quickly and correctly
      * VFS
      * Fixed WB folder in use error under specific conditions
      * Avoid some extraneous mapping of files outside of the virtual folder
      * Will now remember when files are deleted (during the current application run) rather than grabbing the next version of the file in the VFS
      * Fix potential problem in GetModuleFileNameW hook with inadequate buffer size
      Other Changes
      ---------------------
      * Removed all traces of old QScript classes
      * Upgrading the boost library to 1.67
      * Disabled 'Hide inactive plugins' checkbox in settings as it does not work with the new vfs
      * Updates to the Nexus API to use https only and migrating to the legacy-api subdomain
      * Reworked the load order parsing to no longer move inactive plugins to the bottom for old games
      * Skyrim LE may still do this if a tool changes the plugins.txt but not the loadorder.txt
      * The C# fomod installer utility has been updated to be compatible with the latest NMM code
  • Version 2.1.2

    • Changelog Mod Organizer2.1.2
      Virtual File System (usvfs) changes:
      - All the files that are edited inside the virtual folder will get properly edited now,
      without getting copied over to overwrite. This means that plugins or masters edited
      in xEdit for example will no longer show up in the overwrite folder as they did before
      and the changes will instead be applied to the original file instead, like it was
      supposed to do. The old behaviour can be considered a bug.
      This will greatly lower the cluttering of the overwrite folder.
      The overwrite folder will now only contain newly generated files that were not already
      present in the virtual folder.
      - Fixed a bug with relative paths that could create problems with tools such as BodySlide.
      - Fixed unquoted paths handling for problems with tools such as LODGen.
      - Added hook for new system function introduced by Windows Spring Creators Update which was breaking usvfs.
      - Fixed some script extenders randomly not launching.
      - Fixed most cases of WB folder in use error.
      - Fixed usvfs not being able to map newly added files correctly.
      - Fixed handling of relative paths for two hooked functions.
      - Fixed handling of wildcards for search functions.
      - Fixed a problem with lower priority files popping up after deleting or renaming mapped files.
      - A great number of stability fixes and improvements.
      Graphical Interface changes:
      - Added support for High DPI Scaling (Forced to System scaling in the exe properties might give better results though).
      - Added maximize button to Fomod installers.
      - Updated the instance selection dialog to better describe Instances.
      - Changed 'Open in explorer' context menu option of overwrite to appear even if it is empty.
      - Added support for texture (.dds) file preview in data tab.
      - Fixed left pane 'data tab' to remember what folders were expanded when a file is hidden or unhidden.
      - Changed Downloads menu options to say 'Hide all...' instead of 'Remove all...'.
      - Added 'Clear all Filters' button with red outline that only shows up if one or more filters are selected.
      - Fixed a bug that would not allow the already present 'Clear' button under the filters tab to clear 'contains' type of filters.
      - Fixed a bug that enabled the 'Clear' button at the start even if there were no filters selected.
      - Changed the top left Switch Instance icon to give an idea of what the button does (special thanks to twizz0r).
      - Added a Open Folder drop-down menu over the modlist to allow for a more convenient way of
      accessing relevant folders.
      - Reintroduced BSA extraction context menus.
      - Optimized icons Mo uses.
      - Included two new custom stylesheets (Paper Dark and Light by 6788-00 aka AlcoholSwabs).
      - Fixed 'File not found' error when previewing files from the data tab.
      - Disabled IniTweaks section in the mod Information dialog as the feature does not work on MO2.
      - Removed 'Replace category' menu option as it was redundant.
      - Added ability to view texture files preview from the conflicts tab in the mod Information window.
      - Added the 'Open/Execute' option to the conflicts tab in the mod Information window.
      - Fixed hidden downloads not being flagged as uninstalled.
      - Added flag and description to ESL-flagged ESPs.
      Functionality changes and new Features:
      - Added Manage Instances dialog to delete instances.
      - Added various confirmation messages when deleting instances or creating new ones.
      - Changed the instance name selection dialog to not let the user choose a name already in use.
      - Fixed 'Create Files in Mod instead of Overwrite' setting for executables.
      - Added a check to avoid renaming a mod to an existing mod name.
      - Fixed the Ini Editor to always open the INIs that the game will be using (based on the LocalGameSettings
      option in profile settings), even the ones in Mygames, and tell what Inis are being edited.
      - Changed 'Remove Installed' and 'Delete Installed' Downloads menu options to not consider
      the Downloads of Mods that were uninstalled.
      - Fixed a bug that would keep re-activating the 'Create files in mod instead of Overwrite' setting
      in the executable dialog after the user activated it for the first time.
      - Complete overhaul of export to CSV feature with custom column selection and added entries.
      - Added mod priority, enabled status, primary category, install date and nexus url columns to Export to CSV feature.
      - Fixed incorrect plugin order handling for older games.
      - Included support for script extender save files when transferring and deleting saves.
      - Added support for Mo2 shortcuts that open specific instances, (in the target field, after the path,
      add: 'moshortcut://myInstanceName:' where myInstanceName is the name of your instance).
      - Added support for all the new Archive types to the extractor plugin.
      - Fixed missing entry point error messages when opening the mod information dialog for
      people that have qt dlls referenced in their PATH.
      - Added fix to prevent the same file being downloaded multiple times simultaneously.
      - Fixed Mo showing wrong plugin information when switching between two plugins that have the same name.
      Supported Games changes:
      - Added missing Oblivion DLC DLCBattlehornCastle.esp to the DLC list.
      - Added custom.ini handling for FO3 and for FNV.
      - Added falloutCustom.ini handling for FNV.
      - Added support for FO4VR (provided by matzman666).
      - Added tentative SkyrimVR support (provided by ThomasBrixLarsen).
      - Added very tentative support for Morrowind (provided by Schilduin).
      - Fixed Morrowind save parsing.
      - Added game support for Tale of Two Wastelands (TTW).
      Miscellaneous changes:
      - Updated 7zip library from 9.20 to 18.01.
      - Added Mo2 version to log files.
      - Updated the Sort Button to use the latest Loot API (should have major performance improvements).
      Included translations for:
      -French(fr),
      -Polish(Poland) (pl_PL),
      -Spanish(es),
      -Dutch(Nederland)
      -Other languages that are still in wip.
      Probably a lot more things we forgot.
  • Version 2.1.1

    • - Fixed random loadorder changes after renaming a mod.
      - Fixed error message when moving mods in the left pane after a mod was renamed.
      - Fixed SkyProc Patchers, they should work properly now (without the need of .bat files).
      - Added 'clear overwrite' and 'open in explorer' options in overwrite context menù.
      - Fixed MO not refreshing the modlist after a new empty mod was created.
      - Changed default download tab sorting to 'newest download first'.
      - Added settings, loadings and changes to the Logs for improved diagnostics.
  • Version 2.1.0.1

    • Small fix to correctly disable incomplete BSA conflict detection feature. BSA tab should now display correctly and the delay after loadorder change should be reduced.
  • Version 2.1.0

    • -Fixed MO crash after different executables are run.
      -Fixed important handle leak that caused the above crashes and out of memory errors.
      -Fixed Wrye Bash not loading through MO.
      -Fixed FO4 MCM mods, the mod entries should now show up in the MCM menù without having to add anything in the actual Data directory.
      -Fixed local game settings. You can now have profile dependent .INI files.
      -Fixed local saves transfer to support Script Extender save files.
      -Fixed MO shortcuts. The programs started should now correctly see the virtualized files.
      -Fixed C# mod installers. They should now correctly install the mods.
      -Fixed incorrect filetime listing in downloaded mods.
      -Fixed FO4 not loading loose files.
      -Fixed Script Extender dll plugins not being loaded.
      -Fixed a Windows 7 incompatibility.
      -Fixed mod categories.
      -Fixed MO automatically paring with the wrong game. Now it should ask which game to manage at first time use.
      -Fixed Creation Kit not being able to save.
      -Fixed crashes on closing executables on some edge cases.
      -Fixed sort button for people with spaces in their MO path.
      -Fixed drag&drop for overwrite.
      -Fixed an issue with Wrye Bash having a scrambled loadorder.
      -Fixed crash caused by INI configurator.
      -Fixed missing dependencies for 32 bit Fomods.
      -Fixed FO3 game launcher detection.
      -Fixed nxmhandler.exe to avoid infinite loop.
      -Fixed a bug when renaming a mod that would disable it and move it to the bottom of the loadorder.
      -Fixed MO asking what instance to manage at every startup.
      -Improved diagnostics and crash dump collection.
      -Improved support for long paths and paths with spaces.
      -Added support for CCC file parsing for CC ESLs.
      -Added various mod content icons.
      -Added launch arguments to the automatic Loot executables.
      -Added cross tab highlighting. When selecting a mod in the left pane, the corresponding plugins on the right pane are highlighted and vice versa.
      -Updated Sort button to latest Loot.
      -Updated QT, Boost and many other dependencies to latest version.
      -Probably many more we forgot about.
  • Version 2.0.8.3b

    • 1. Archive extracting has been fixed
      2. Sort button has returned and the loot API updated to 10.3 (Thanks to Zanoth)
      3. SkyrimSE save information now will correctly show the required plugins (Thanks to Zanoth)

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